Both sides of the Alfa gameboard, combined with all the doors, fallen rocks and the rest of the scenery elements allow us to recreate hundreds of different scenarios to set our adventures in. The side A with underground dungeons or the deepest chambers of a temple or castle, side B with the outer ruins of the Coast of the Dead Cities, both of them versatile enough to be what we need them to be.
They are the canvas over which the challenges included in the first Quest Book will unfold, but we already have some additional double-sided tiles ready for the second tome that you can use to give even more variety to the stories you want to tell:
- Secret Room. Secret doors usually connect two adjacent rooms, but with this tile and the descending ladder or the sarcophagus insert with the stairs to darkness, we can represent rooms outside the gameboard with hidden treasures or even the mission’s goal in them. Or we could put it over the board to modify the size of other rooms or eliminate some corridors. And that without even using its B side, a little surprise you will discover some lines ahead…
- Chasm with walkway. A chasm splits the room in two. On one side, an unsteady walkway puts the adventurers in a situation that leaves no room to mistakes. On the other, the impassable abyss that keeps out of reach of your swords an enemy that does not spare a single arrow or spell. Will you fight against all odds, or will you find another way to get to them?
- Chamber of the Lost Path. When you enter this room your sight blurs and you feel that all the place spins around you. You close your eyes tightly trying not to fall down, and when you open them again only one thing is clear: you are not where you were supposed to be. No need to tell you more, you know quite well the great scope this type of rooms give in a game. But… what about its B side?
Well… We still have to design the B side of two of the reward tiles you have unlocked, but given that none of this would be possible without you… what about getting more involved in the process?
We will have all your choices and suggestions into careful consideration and, if your favourite option is not the chosen one don’t worry, there is still the possibility that we use it in the B side of the Modular Gameboard, that will be much more than a simple alternative decoration, with huge chambers made up of several lesser rooms, dark corridors covered in cobwebs and plenty of other mad things. After all, our hope is that you make this HeroQuest Classic yours and use its components to get some inspiration and create endless new adventures, so the more we provide you to do so, the better, don’t you think?