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Inside the Box

Home / Blog / Inside the Box
Nov
15
34

Inside the Box

Mentor  

BOARD – ALFA Model

Reversible, with two usable sides, Side A is with a Classic Dungeon simulation, while side B brings into play ruins and exterior scenes. The squares on the board are slightly larger than the original to provide more comfortable figure movement and scenery/element placement.

SCREEN – MENTOR Model

The game screen is for dual use. The Mentor Side (inside) displays the tools that the Game Master will need to direct the game, creature stats, game symbol keys codes, weapon characteristics, etc.. On the Player Side (outside) there will be an illustration of a temple on which the essential rules for the adventures will be written into stone like reliefs. This way any novice player at a glance will have all the necessary information they need without having to badger the Director with continual basic questions.

8 DICE

Two movement dice and six combat dice. The 25th model dice will have squares representing boxes instead of round dots. The 25th model battle dice will have the already known symbols but appear more consistent with the actual skills or the characters / current technology available.

RULES BOOKLET

Rule book, highly illustrated, to explain every rule that needs it with a corresponding clarifying image.

QUEST BOOK Volume I “No threat unanswered”

In this Book you will find the missions that Mentor will entrust to the adventurers. Formatted as standard stand alone adventures or missions that will continue as if chapters in a series. Others will be set up in an independent campaign structure that will evolve in parallel within a common storyline. The total overall quantity of adventures will be around 50.

8 ADVENTURER SHEETS

The Adventurer Cards will have the values ??and the different characteristics between the male characters and their female counterparts. Life and mind/will points are shown in wheel-cut windows in which the corresponding number is displayed and can be changed by rotating disks, added to the rear or the cards. This way you will not be writing the values ??of each character on a separate sheet, you can modify them directly in the windows that each character card offers.

86 CARDS

Every spell element in the cards is written in Latin and the symbols used have their origins in classical antiquity. The Chaos spells are a recourse that will only be utilized by the Evil Wizard player.

  • 10 Artifacts
  • 30 Treasures
  • 16 Equipment
  • 30 Spells:
    • 6 Ignis Spells
    • 6 Aqua Spells
    • 6 Aer Spells
    • 6 Terra Spells
    • 6 Chaos Spells

46 PLASTIC RESIN FIGURES

The figures will have the standard Gamezone® miniature size of 28mm/30mm. This way is a sure way that they will also be compatible with other popular miniature games.

Plastic Resin is a high quality material with and extraordinarily high degree of detail, making for a clear and clean finished product. The presence of bubbles, common in all resins to a larger or smaller effect, has been practically eliminated through the modeling process. The final weight of the miniatures is lighter.

The bases are round and transparent; being round helps with easier figure movement across the board and the transparency of the base allows players to effectively see the floor of the map their characters are standing on. The figures will be different colors the same as the miniatures in the original box set.

8 HEROES:

  • 1 barbarian
  • 1 dwarf
  • 1 mage
  • 1 elf
  • 1 huntress
  • 1 female dwarf
  • 1 wizard
  • 1 female elf

38 MONSTERS

  • 2 mummies
  • 4 zombies
  • 4 skeleton warriors
  • 6 goblins
  • 8 orcs
  • 4 chaos warriors
  • 3 drrakks
  • 1 petrified gargoyle
  • 1 gargoyle
  • 1 chaos witch
  • 1 wraith
  • 1 ogre
  • 1 black orc
  • 1 viscosity of the abyss

48 Resin SCENE ELEMENTS

These elements will also be made of resin as this allows us to create pieces with greater details. Some elements will come separate and will need a simple assembly. The wardrobe pieces are interchangeable making verity a real possibility in the 25th. The doors will be able to be open or closed as the door frame will have hinges. The treasure chests will have open able lids to see what is inside. The interior will be empty and ready to have a treasure inserted in the form of a token that will represent a bag of coins, a pile of coins, or an empty bottom with a singular coin. The interior chest tokens are also interchangeable with other elements. The gargoyle pedestal has a space for a treasure token when the figure is removed. The Cell door can open or close depending on the mission guidelines. The sarcophagus also has an area to add treasure tokens if you wish to show different contents.

  • 18 open doors
  • 4 treasure chests
  • 4 closed doors
  • 1 Throne
  • 3 wardrobes
  • 1 armory
  • 1 torture Rack
  • 1 chimney
  • 1 sarcophagus
  • 1 well
  • 1 pendulum of death
  • 8 treasure chest inserts
  • 1 dimensional portal

35 Resin MARKERS

All with volume to represent scenery and not the cardboard tokens of old.

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