Three months ago we went into radio silence in quite a sudden and unexpected way. The process of putting to work the reward manager for the Lánzanos campaign at our online store has been (and still is) a real torture and the attacks against the heroquestclassic.com server succeeded in ending our patience.
The team in charge of developing the HeroQuest 25th Anniversary Edition, the game, the drawings and the miniatures, has been kept completely apart from all these problems for their own sanity (we all are draining our mind points to the max), and during this period of time we have made great progress in the game production. We have dozens of new illustrations, we have finished quite a bunch of miniatures and we are about half the way of the trial-and-error process of refining their models, although we are taking giant leaps in some areas such as getting maximum value from the 3D printing technology we are using to get the final moulds.
Everything goes just fine, but there is an event, a disturbance in the Force, that has forced us to leave this creative confinement. As many of you already know, next week will take place at Zaragoza the Desafío Wargames weekend (on June 28th and 29th), an event we will be attending to show you a preview of the current state of things, but, contrary to what you might have heard here and there, we won’t make any physical display of the game or its components.
We would really love to have everything done by then and take the rest of the summer as well-deserved vacations, but that is just not possible. We still have plenty of work ahead of us and we feel it is not appropriate to show you just a small portion of it. What we will show you at Zaragoza is a new video, a huge update of the current work in which you will be able to see the current state of things.
But let’s step back a little to better explain everything. Months ago our Spanish distributor, E-minis, told the Desafío Wargames organisation staff that they were going to give a talk at Zaragoza about the ongoing HQ25 project. From an “informative talk” the thing escalated somehow to an “official presentation”, we assume, led by pure enthusiasm. When word reached us the news was already spread all over the web, so we had to cope with the fact that there was no turning back.
But once the funding process was over we went right into the production process, which is huge. This phase will take several months and we are working hard to meet the fixed deadline: deliver the game to the backers by December. Everything is set for that timetable and, although it is true that there are some prototypes of almost every component of the game, we are still quite shy when it comes to show things we know for sure that are going to change. We prefer to maintain the surprise to the very end.
Anyway, we heartily invite you to drop by Zaragoza to meet you in person. This is going to be an essential meeting for wargame lovers, with all kinds of demos, contests, workshops, tournaments and, of course, the first place where you will be able to see the new update video about the HeroQuest 25th Anniversary edition. We will be waiting for you!