Hello again everyone, I’m back in order to give Kraken a rest, today I,m bring you something new, scenography pieces never seen before, and a little extra item, but let’s go step by step.
You were able to see a prototype of this piece, but this is the final version, and there is no perceptible differences. As you have seen, it’s possible to change the position of the shelfs in order to have different versions of the same Book shelf, giving more diversity to the rooms.
This is the big new item, this scenography piece hasn’t been seen before. As you can see, you can move the portculli up and down to open and close it. It also has a insert that allows you to leave it open.
Finally we have it in our warehouse “The Door”, here you can check the final versions of the open and closed doors.
There’s nothing to say about the dimensional portal, a magnificent piece.
In the last update we saw some of the flat trap markers, today we will see the vertical traps, This is the Arrow trap. If we set it off we’ll need a quick evasive action or we’ll become porcupines.
The second vertical trap is the Axe trap. Can only the penitent man cross?
TENTACLES OF THE ABYSS
This is actually an enemy in the game, but seeing how it is unmovable I thought I would just throw it in here just so you could check out how cool this beast is.
Finally I want to show you the dice. The movement dice is finished and will look like the picture but this one is a prototype that I “borrowed” from Dioni’s desk.
I thought that it would be interesting to seen them, especially now that we have seen some of the rules of the game, and character abilities. As you can see the attack dice has Skulls, Crowned Skulls ,the later can affect abilities or special attacks from our heros.
Finally I have left you a little video so you can see how the dice roll and the possibilities of crits and fumble on them.
Until next time