With the Barbarian, the Dwarf and the Mage almost done, the only miniature left to finish the original quartet of heroes was that of the Troll… wait, sorry! I meant the Elf! I always mix them up… Well, thing is that our pointed-eared friend has sheathed the cutlass he held in his right hand to adopt a more aggressive stance with his bow only. We have lowered his hood, shortened his cloak and added a thousand details to each piece of armor to award him a more distinguished air, and as soon as his quiver is full of arrows and we polish a couple more details, this one can also be considered over.
In game terms the Elf is going to have two extremely useful abilities: The ability to see without problems in rooms using special rules, where the rest of players will need torches or light spells, an a natural-born agility that, among other things, will allow him to move diagonally to take the most out of his movement roll. But be careful… moving more and seeing further can be great, but if you are the only one in the group that can get to a room in time or cross where others can’t, you will undoubtedly end up in the middle of a fray that your fellow adventurers won’t be able to join in time.
Apart from the elf, now we move on to the real Troll, the huge underground creature that you have after reaching 348,000 Euros. It is a distant cousin of the ogres, that has adapted to life in the dark depths and that you’d better avoid. It is completely blind, but it makes up for it with a really sharp sense of touch capable of alerting it of the slightest vibration, and it also has gruesome claws to find its way through stone or flesh.
The mole troll is a wandering creature that can show up without warning while we search for treasures in a room or when certain conditions, unknown by the players and that change from challenge to challenge, are met. In a certain quest, for example, the trigger for it to appear could be the fireball spell, while in a different one it could just be stepping on a specific spot. When this happens, a resin marker will be placed in the spot where the underground troll will show up, and the adventurers will have a full round to try to get away from it. After that time the troll will enter the room, looking for its daily meal. Lunging for the nearest miniature (heroes or enemies, it doesn’t matter) up to a distance of five squares. If everyone has gotten away, the troll will head back to its lair.
Elf, troll… I almost forgot about the doors! The second reward unlocked two doors with magical locks that fit in the frames from the basic game box and the external arches of the ruins. As many of you have already guessed, this is not a simple ornamental element but it has a central moving piece with several runes that the players can turn around until they find the right combination. You will have to pay attention to the clues you will be given during the adventure to open them without setting any trap off.
PS: I really hope you have enjoyed today’s update. You can be certain that nobody has more interest in showing you everything up to the minute than us, but we prefer to fully develop each element for it to be up to the occasion. Sometimes this takes time and others we need full concentration, but we never, ever forget about you. Sit back and relax, the crowdfunding campaign ends in a few days but we will continue to inform you from this page about any news regarding to the project. We may need more or less time to reach you, but we will be here, working to put this game under your Christmas tree right on time.